2. Rule of Clarity: Clarity is better than cleverness.
3. Rule of Composition: Design programs to be connected to other programs.
4. Rule of Separation: Separate policy from mechanism; separate interfaces from engines.
5. Rule of Simplicity: Design for simplicity; add complexity only where you must.
6. Rule of Parsimony: Write a big program only when it is clear by demonstration that nothing else will do.
7. Rule of Transparency: Design for visibility to make inspection and debug easier.
8. Rule of Robustness: Robustness is the child of transparency and simplicity.
9. Rule of Representation: Fold konwledge into data so program logic can be stupid and robust.
10.Rule of Least Surprise: In interface design, always do the least surprising thing.
11.Rule of Silence: When a program has nothing surprising to say, it should say nothing.
12.Rule of Repair: When you must fail, fail noisily and as soon as possible.
13.Rule of Economy: Programmer time is expensive; conserve it in preference to machine time.
14.Rule of Generation: Avoid hand-hacking; write programs to write programs when you can.
15.Rule of Optimization: Prototype before polishing. Get it working before you optimize it.
16.Rule of Diversity: Distrust all claims for "one true way".
17.Rule of Extensibility: Design for the future, because it will be here sooner than you think.
Keine Kommentare:
Kommentar veröffentlichen